Recently we wrote a review on "State of Anarchy" by Andrew Jr and published by New Reality Games, based in the UK. The director of New Reality Games, Ross Tunney, was gracious enough to answer some questions for us about the history of his publishing company and team.
*NOTE: As the interviewer, Bechstein, was from the USA and the interviewee, Ross, was from the UK, there are discrepancies in the spelling of words such as favorites/favourites. The writers' regional spelling was all preserved according to their area of origin.
Otakumaker: Thank you for taking the time to answer our questions. It's quite a change for us to interview with another creative team and publisher! Can you tell us when and how the team New Reality Games started?
Ross Tunney: We started making games about four years ago, and only in the last year did we start publishing and promoting other people's games. The publishing side of things has snowballed so much that we're now starting to turn some developers down!
Otakumaker: You've published over 23 products on Steam in under two years, with many more hopefully on the way. Some products such as the Data Hacker series are your team's own original products. What was it like creating these games? Did any special events inspire their creation or contribute to the final products?
Ross : I personally started on the Data Hacker RPGs when I lost my job and had a kid on the way. At the time, Kickstarter was just launching in the UK, and DH was just a hobby project. I thought 'what the hell' and put it up on KS to receive a really good response from the community! Many of my original backers still continue to buy our games today.
Otakumaker: With a creative team all over the globe, what was it like working on the Data Hacker series? Any interesting stories or events that contributed to its creation? I apologize that I haven't played it, so I can't get more specific with such questions.
Ross: Working with a team that's spread out geographically definitely has its challenges. Sometimes it can be difficult to motivate people from across the globe when deadlines are looming and you're still missing that key piece of artwork. We've learned to be quite cautious with new contributors, instead trying to build a network of reliable teammates upon whom we know we can depend upon.
Otakumaker: Some products you've published were developed by a separate group, such as with "Elements II: Hearts of Light" and "Outrage". What was it like working with these developers to get their games out there?
Ross: We're very lucky to be working with such talented developers! In fact, Astronomic Games and Soul Catapult were our first publishing clients. Without them, we wouldn't be here now.
Otakumaker: According to your Publisher tag on the Steam store, you completely switched from releasing original content to publishing others' work starting with "Atonement: Scourge of Time" in July 2015. Was there a particular reason for this shift, such as a change in priority or staff?
Ross: On a personal level, my dream job has always been creative director. I'm not actually that good at the technical aspects around making games (hey, I'm honest!). My natural talents are ideas, and marketing/business. So it came as a natural transition to help out others who were struggling to get greenlit/noticed, and we're now transitioning into creative direction/commissioning projects. We're still taking on publishing contracts, but not at the rate we have been.
Otakumaker: Are there any planned releases underway you can tell us about?
Ross: We're currently overseeing the development of Purgatory - http://steamcommunity.com/sharedfiles/filedetails/?id=670623085 -, which acts as a prequel to one of my favourite characters from Data Hacker: Reboot. I'm very excited about this one! It features some really sweet pixel art, with the game mechanics being somewhat reminiscent of the Heroes of Might and Magic games, which is one of my favourite series. Something else that fans might be interested in taking a look at is the New Reality Studio Pack, which features ALL our games and a lifetime subscription to all new releases. It's a pretty epic deal. https://store.steampowered.com/login/checkstoredlogin/?redirectURL=sub%2F92274%2F
Otakumaker: How would you feel about a multiplayer tournament between the New Reality Games team and Otakumaker team for charity, with a game published by another team such as IndieGala? I've heard that their game Blockstorm can make for fun competitions. :)
Ross: Bring it on ;)
Otakumaker: Anything else you'd like the readers to know?
Ross: We really can't thank the gaming community enough for their support over the years. I'd just like to say thank you, and we'll endeavour to continue bringing some awesome ideas to the table.
We thank Ross and his team at New Reality Games for making it possible some great games to get the publicity and sales they deserve, and look forward to more from them and affiliated developers such as Astronomic Games and Soul Catapult in the future. - Bechstein, Otakumaker
Read the review for State of Anarchy here: http://otakumaker.com/index.php/news/game-reviews/game-review-steam-state-of-anarchy
Support New Reality Games by visiting their website: http://www.newrealitygames.co.uk/
Follow New Reality Games on Twitter: https://twitter.com/NewRealityGames
View Otakumaker Reviews on Steam for Curation on great games: https://steamcommunity.com/groups/OKMReviews#curation