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[Game Review] [Steam] NO THING

[Game Review] [Steam] NO THING
NO THING is a psychedelic walking simulator where the player must do their best to stay on track at increasing speeds, or risk walking off the path and losing the round. With computerized voices, color filters and heads that look like they were rendered in 3D with a low polygon count, this game screams the 1980s and LSD.

GENRE AND OBJECTIVE
NO THING is a walking simulator where the player is forced to walk along an abstract track laden with sharp turns, and must make laps while the screen blurs and a mysterious digital voice emits bizarre lines every few seconds. If it sounds simple, that's because it is. The real challenge comes when the player, who can't stop moving, has to make those sharp turns at ever-increasing speeds and must avoid speed bumps which can send them flying over the track. Players must complete laps around the jagged, angular track while moving faster and faster for a certain amount of time before the level will be completed. There are no checkpoints within a level, and this reviewer couldn't even get past Level 01. He went too fast too hard and kept flying off the track. And if you think you'd be able to simply stop or turn around quickly, you're wrong. The player must wait one second after making a turn before they can turn again, and that one second is a long time when they're careening through a course full like those in NO THING. So the real challenge comes from making that one turn at the corner count. Otherwise, it's back to the beginning of the level.

CONTROLS
Menus are navigated with WASD and the space bar, or with the mouse. In-game movement, restricted to left turns and right tuns activated by W and D keys, or on a gamepad if the player has one.

GRAPHICS
NO THING is composed of minimal 3D platforms which are nothing more than monochrome polygons floating in space. Heads which look like they were rendered in 3D with low polygon counts float through space and always stare directly at the camera; never changing their angle or perspective, and never showing their backs. Blocky text occupies the screen to indicate the player's progress through a level and to display captions of the odd computerized voice's dialogue. If a player falls off the track, their screen will 'crack' in high resolution. Combined with the constantly glitching and distorting graphics (intentional by the developers), the graphics add to the 1980s feel of science-fiction such as becoming integrated with glitchy computers.

AUDIO
Synthesized music and chiptunes, appropriate for a game which screams the 1980s with its colors and graphics. This reviewer is unsure if that computerized voice is generated from a very old text-to-speech program, or simply a filter over someone's actual voice. An audio-cassette or CD with the soundtrack would actually be great, as this reviewer enjoys both techno and 80s music.

SUMMARY
NO THING is a simple yet challenging game, and reminds one what it truly means to be a maze runner. It's fast and unforgiving, and there isn't much variety as far as this reviewer got. If you enjoy pressing "left" and "right" with precise timing while watching a bare polygonal track with a computer rambling at you with cool 80s techno bumping in the background, then you'll probably enjoy NO THING.

Link to NO THING on Steam: store.steampowered.com/app/444800/
Support us & Follow us on Steam Curator : http://steamcommunity.com/groups/OKMReviews#curation
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Comments 12

 
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i might add it to my steam account and give it a go.

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